

You are hampered by a lack of strategems to help them compared to their Primaris brothers, and they are far less effective in melee. They are just as durable but have more weapon options, and the Sergeant is a swiss army knife of customizability. These are basically the JV version of Intercessors. Tacticals aren’t the worst choice in Troops, and there are literally millions of these already out there in the world. The budget choice of the bunch, taking the place of where Scouts have been for the past 3 editions. Chapters like the Dark Angels, Imperial Fists, and Salamanders can buff their shooting while the Iron Hands can make them a nightmare to kill. Just be cautious as you can get these guys in a melee jam if you are not careful. You are paying a premium price for these guys, but they may be worth it an army built around their strengths. You can use the stratagem Unyielding in the Face of the Foe to increase their save to 2+. Killing squads of three wound models is a real pain, especially when they are holding back, and the army has other units moving up into your face. You take these guys to bolster your backline and blaze away. That said, they are incredibly durable with W3, and their firepower is unmatched in the Troops section.
#MARINES LOOKING INTO SPACE DROP TROUPS UPGRADE#
The slowest of the lot with 5″ movement and zero melee upgrade options, the Heavy Intercessors are here to shoot. These are kind of similar to standard Terminators in a way.

Sneaky Chapters, like the Raven Guard or the Dark Angels, who won’t be moving the unit much, can give them some extra buffs with their Chapter Tactics.

While I don’t see entire armies of Infiltrators, almost any force can make good use of 1-2 of them. They are pricier than the above two units, but what you are paying for is offset by not needing any transports or needing to huff it over to you where you need to be. In 9th, a handful of these minimum sized squads can do wonders to help you manage the objective and VP game. These guys deploy forward and have those handy Omni-scrambling to keep all reinforcements 12″ away. They aren’t bringing the over firepower or melee ability to the table as the other choices, but they are just as durable. I can see Blood Angels, Space Wolves, White Scars, and the like making excellent use of these units. Look for this to be the go-to choice for those chapters who will emphasize getting stuck in. They are also durable, have decent transport options, and solid Sergeant upgrades. The melee-focused alternatives to Intercessors.These guys will hit like a ton of bricks with all their attacks and have access to the Honour the Chapter stratagem. #2 Assault Intercessor Squadġ9pts apiece. Imperial Fists, Dark Angels, and Ultramarines will be all over these dudes.

If you select Intercessors, you will never get caught totally off guard and can fight your way out of the vast majority of situations. It gives good durability, excellent firepower options, has good transports, lots of Stratagems like Rapid Fire to increase their effectiveness, are ok in melee, and their Sergeant has solid upgrade options, including that all-important Thunderhammer. The standard Intercessor is a solid and affordable unit. The new gold standard for Space Marine lists. Now note that “worst” is a misnomer as all of these CORE units have their uses, and many can be more useful in themed armies built around their particular skills. Today we’ll go over then and rank them from the best to the worst. With the ignominious kick down of Scouts to Elites, the Space Marines are left with merely six choices, more than any other army. The Marines have the most Troops in the game, but which ones should you use in your army?
